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I read once that OpenGL was concieved as a multi-platform 3D manager for
3D GPUs, regardless the brand of the Video Card, so this could be useful
IMHO, I think also that anyway would be A LOT of effort to write
efficient code, to actually make a harmonious coordination with any
CPU/GPU combination. Among possible obstacles to solve:
-Calculate accurately the CPU-GPU latency.
-Calculate accurately GPU-RAM latency
-Calculate accurately CPU-RAM latency
-CPU-GPU coordination latancy.
I have also read that the GPU is been used as a second powerful math
co-processor, so I think POV-Ray should take advantage features like
this. Would be great for POV-Ray. It already gave a great jump to
paralelism in ver 4 I think we are half way to get to CPU-GPU paralell
rendering. Maybe there are some Open Source free-wares already on The
Net that could help in a practical way to embed this feature
faster/easier, who knows...
I just love this program, I only want THE BEST tech for it :)
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